Lazers in Space

Lazers in Space features 16 different enemy types, three bosses, and an infinite wave system. Players can collect up to five different powers from fallen enemies and blocks to help rebuild their defenses. The infinite wave system challenges the player with never ending waves of escalating difficulty. Players survive as long as they can, in hopes of placing on the online high scoreboard.

Every year at the University of Texas at Arlington the Art and Art History department offers the SEED summer workshop for a select group of high school students chosen from the surrounding area. Students learn the creative process and techniques required to craft a work of art during an intense two week period. In the Summer 2014, SEED students learned about game development and design by creating their very own mobile game titled Lazers in Space. Lazers in Space is a homage to the arcade classic Space Invaders. The basic template of the game was decided ahead of time in order to make the process more manageable and enjoyable for the students. Each student created their own space invaders from scratch. They decide what they would look like and how they would act. From drawing concepts to modeling, students watched the space invaders come to life.

Instructors

  • Joshua Wilson
  • Houston Hardaway

Special Thanks

  • Jessica Rose
  • Robert Hower

Students

  • Aaron Baggett
  • Yuliana Beltran
  • Frederick Gorski
  • Sarah James
  • Marco Paramo
  • Omar Piedra
  • Michelle Resendiz
  • Miguel Reyes
  • Osvaldo Rosas

Screenshots

Process